Something about me.

3D Artist with 6+ years of production experience in Texture & Lookdev, Assets and Environments roles.
Passionate in Graphic Arts since I ran into Art History at Secondary school, moved into Graphic Design at High school, then Web Design later until I finally joined the CGI world.
Inspired by technology, cinema, digital photography, music and travels, I’m a neat freak and a pixel’s alignment maniac.
Always trying to improve myself learning new things which could bring me new opportunities and perspectives as well as keeping my passions moving.

Working experience.

Sept 2021 – now | Look Development Lead at Rising Sun Pictures, Adelaide
My duties here includes leading and managing a team of artists on a show basis providing technical support, mentoring and giving feedbacks and directions. Communicate with CG/VFX Supervisors to receive briefs, address notes, deliver solutions and manage projects within my department.
Create textures and shaders both hand painted or procedural which meet both the creative briefs and the studio standards.
Projects I worked on:
– The Boys Season 3 (2022)
– The Parenting (TBD)
– Star Wars – Andor (2022)
– Ant-Man and the Wasp: Quantumania (2023)
– Harold and the Purple Crayon (2023)
– Undisclosed project (2023)

Dec 2019 – now | Look Development Mid to  Senior Artist at Rising Sun Pictures, Adelaide
Working as Lookdev Artist creating high quality and photorealistic textures and shaders for props, characters and hero assets (plants, vehicles, weapons, spaceships, buildings, etc.) for Movies and TV Series productions.
– Mortal Kombat (2021)
– Jungle Cruise (2021)
– Candyman (2021)
– Marvel’s Shang-Chi and the Legend of The Ten Rings (2021)
– The Boys Season 2 (2020)
– Undisclosed Project (2022)
– Cowboy Bebop (2021)

Mar 2018 – Nov 2019 | Environment Generalist Artist at Axis Animation, Glasgow
Responsible for producing high quality assets mainly for environments doing modeling, texturing,shading and integrating them in the related shots through some scene assembly.
I had the chance to produce organic assets and hard surface ones like trees, rocks, vehicles,weapons, buildings, hero assets and so on as well as some entire environments.

Aug 2016 – Oct 2017 | Surfacing/Look dev Artist at Animal Logic, Sydney
I worked here as mid level surfacing artist for the following shows:
– Peter Rabbit (2018)
– The Lego Ninjago Movie (2017)
– The Lego Batman Movie (2017)
I had to achieve the high visual standard of the company working on textures, shading, I had to achieve the high visual standard of the company working on textures, shading,  sculpting, and other aspects of characters, rocks, cliffs, plants, trees, vegetation and  photorealistic assets in general, including weave systems for characters clothing, moss patches  and the spawning systems that are filling and creating the environments.

2013 – 2015 | Jr Art Director at AKQA Italy, Treviso
– I worked on websites design and concepts, advertising banners and posts for brands like Nike, Nestlé, Maserati, TIM, Geox, RedBull and Toyota.
– Designed icons, UI and vector elements.
– Worked on some simple video editing projects.
– Created 3D assets for simple product visualizations.

2010 – 2015 | Freelance Graphic and Web Designer, Venice Area
– Websites design and concepts for personal clients.
– Designed brochure, catalogs, business cards and brand identity

2011 – 2012 | Graphic designer freelance at Depofarma S.p.A, Mogliano Veneto
– Designed brochure, catalogs and business cards.
– Worked on packaging design and products photography.
– Website redesign

Key skills.

Softwares: Maya, Substance Painter, Mari, ZBrush, Mudbox, Reality Capture, Pixar’s Renderman, Arnold, Houdini, SpeedTree, Quixel, Marvelous Designer, Adobe Suite
3D skills: Texturing, shading, modeling, sculpting, photogrammetry, scene assembly, UV mapping
2D skills: Photo editing, video editing, web design, graphic design, vector art, logo design, brand identity

Education.

2012 – 2013 | BigRock Institute – Master in CGI
Main areas of studies: NURBS modeling, polygon modeling, UVs layout, lighting, maquette production, character modeling, layout, advanced rendering, post-production, rigging, animation, VFX.
Final project: teamwork project for the production of an original short movie.

2007 – 2010 | Istituto Salesiano San Marco – Technical Institute for Graphic Arts
Main areas of studies: multimedia design, graphic design, web design, photo editing, video editing, brand identity design, communication theory, color theory, marketing, print media production, production processes management.

2009 | Istituto Salesiano San Marco – Digital photography course
Main areas of studies: still life photography, reflex photography, studio lighting, color correction and photo editing for studio production.

2005 – 2007 | Istituto Salesiano San Marco – Vocational Institute for Graphic Arts
Main areas of studies: Adobe InDesign, Illustrator and Photoshop focused on the print media production, print technologies, basic photography, logo design, brand identity.

Certifications.

2017 | IELTS English Test – Level C1
2013 | Master in CGI – Autodesk Certificate
2010 | Diploma in Graphic Arts
2007 | Vocational Diploma in Graphic Arts
2007 | Language certificate – Cork English College
2006 | Language certificate – Galway Culturale Institute

Awards

2014 | H-ACK AUTO – Winning project (SmartUpp) for Smart Gmbh Automobiles